使用:
float lowValue = 0;
float targetValue;
float highValue = 20;
float value;
float changeSpeed;
void Awake(){
value = lowValue;
targetValue = 20;
}
void Update(){
value = Mathf.lerp(value, targetValue, changeSpeed*Time.deltaTime);
}
Unity中,实现一个数字随时间减速变化
